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» The Real World Software Process
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IEEESCC
2005
IEEE
14 years 1 months ago
Web Services Composition: A Story of Models, Automata, and Logics
eal world”, represented abstractly using (time-varying) first-order logic predicates and terms. A representative composition result [11] here uses a translation into Petri nets. ...
Richard Hull
ICIP
2003
IEEE
14 years 9 months ago
Navigating in Manhattan: 3D orientation from video without correspondences
The problem of inferring 3D orientation of a camera from video sequences has been mostly addressed by first computing correspondences of image features. This intermediate step is ...
André F. T. Martins, Mário A. T. Fig...
SERP
2004
13 years 9 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
IPPS
1994
IEEE
14 years 8 days ago
Scalable Spin Locks for Multiprogrammed Systems
Synchronization primitives for large shared-memory multiprocessors need to minimize latency and contention. Software queue-based locks address these goals, but suffer if a process...
Robert W. Wisniewski, Leonidas I. Kontothanassis, ...
ADVIS
2006
Springer
14 years 2 months ago
A Network-Based Indexing Method for Trajectories of Moving Objects
Recently many researchers have focused on management of historical trajectories of moving objects due to numerous size of accumulated data over time. However, most of them are conc...
Kyoung-Sook Kim, Mario A. Lopez, Scott T. Leuteneg...