Sciweavers

1398 search results - page 58 / 280
» The Real World Software Process
Sort
View
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
14 years 3 days ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
ADAEUROPE
2010
Springer
13 years 6 months ago
Scheduling Configuration of Real-Time Component-Based Applications
Abstract: This paper proposes a strategy to manage the schedulability of realtime component-based applications that is fully compatible with the concept of component viewed as a re...
Patricia López Martínez, Laura Barro...
SEMCO
2007
IEEE
14 years 2 months ago
Perceptual Shape-Based Natural Image Representation and Retrieval
Human visual recognition is based largely on shape, yet effectively using shapes in natural image retrieval is a challenging task. Most existing methods are based on the geometric...
Xiaofen Zheng, Scott A. Sherrill-Mix, Qigang Gao
DELTA
2002
IEEE
14 years 1 months ago
Smart Antenna Software Radio Test System
This paper covers the concept, architecture, development and demonstration of a Smart Antenna Software Radio Test System (SASRATS). SASRATS was designed and developed as a functio...
Peter J. Green, Desmond P. Taylor
WSCG
2004
160views more  WSCG 2004»
13 years 9 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs