Sciweavers

86 search results - page 4 / 18
» The Reality of Experience: Gibson's Way
Sort
View
WISE
2007
Springer
14 years 1 months ago
Web Service Composition: A Reality Check
Automated web service composition is one of the major promises of serviceoriented architecture, where services can be discovered and composed dynamically and automatically. To inv...
Jianguo Lu, Yijun Yu, Debashis Roy, Deepa Saha
VRST
2000
ACM
13 years 11 months ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan
ICAT
2007
IEEE
14 years 1 months ago
Coding gaze tracking data with chromatic gradients for VR Exposure Therapy
This article presents a simple and intuitive way to represent the eye-tracking data gathered during immersive virtual reality exposure therapy sessions. Eye-tracking technology is...
Bruno Herbelin, Helena Grillon, Pablo de Heras Cie...
TVCG
2008
126views more  TVCG 2008»
13 years 7 months ago
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging techn...
Joseph L. Gabbard, J. Edward Swan II
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
13 years 7 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...