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» The Reality of Experience: Gibson's Way
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CGVR
2007
13 years 8 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
ROBOCUP
2004
Springer
118views Robotics» more  ROBOCUP 2004»
14 years 22 days ago
Approaching Urban Disaster Reality: The ResQ Firesimulator
The RoboCupRescue Simulation project aims at simulating large-scale disasters in order to explore coordination strategies helpful for real-life rescue missions. This can only be ac...
Timo A. Nüssle, Alexander Kleiner, Michael Br...
ICSE
1998
IEEE-ACM
13 years 11 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
JIRS
2008
110views more  JIRS 2008»
13 years 7 months ago
A Multi-Modal Haptic Interface for Virtual Reality and Robotics
In this paper we present an innovative haptic device that combines the electro-tactile stimulation with the force and visual feedbacks in order to improve the perception of a virtu...
Michele Folgheraiter, Giuseppina C. Gini, Dario L....
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
13 years 5 months ago
Mixed reality simulation for mobile robots
Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...