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» The Reality of Experience: Gibson's Way
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ISMAR
2009
IEEE
14 years 2 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
HUC
2005
Springer
14 years 28 days ago
Visually Interactive Location-Aware Computing
Abstract. The physical disappearance of the computer, associated with Ubicomp, has led to a number of interaction challenges. Due to the lack of an interface users are losing contr...
Kasim Rehman, Frank Stajano, George Coulouris
NLP
2000
13 years 11 months ago
Dialogues for Embodied Agents in Virtual Environments
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
Rieks op den Akker, Anton Nijholt
VR
2002
IEEE
136views Virtual Reality» more  VR 2002»
14 years 9 days ago
Applications of Temporal Links: Recording and Replaying Virtual Environments
Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. This paper explores key application...
Chris Greenhalgh, Martin Flintham, Jim Purbrick, S...
CLEIEJ
2007
86views more  CLEIEJ 2007»
13 years 7 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad