Visual markers, or fiducials, have become one of the most common methods of camera pose estimation in Augmented Reality (AR) media. Many present day fiducial-based AR systems us...
Programming is modeling the reality. Most of the times, the mapping between source code and the real world concepts is captured implicitly in the names of identifiers. Making the...
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merit...