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» The Reality of Libraries
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ICMCS
2006
IEEE
142views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Tricodes: A Barcode-Like Fiducial Design for Augmented Reality Media
Visual markers, or fiducials, have become one of the most common methods of camera pose estimation in Augmented Reality (AR) media. Many present day fiducial-based AR systems us...
Jonathan Mooser, Suya You, Ulrich Neumann
WCRE
2006
IEEE
14 years 1 months ago
How Programs Represent Reality (and how they don't)
Programming is modeling the reality. Most of the times, the mapping between source code and the real world concepts is captured implicitly in the names of identifiers. Making the...
Daniel Ratiu, Florian Deissenboeck
GW
2003
Springer
146views Biometrics» more  GW 2003»
14 years 17 days ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ISMAR
2005
IEEE
14 years 28 days ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
AFRIGRAPH
2001
ACM
13 years 11 months ago
Experiences in porting a virtual reality system to Java
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merit...
Shaun Bangay