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AIIDE
2007
13 years 11 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
ACMIDC
2008
13 years 10 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
CASES
2008
ACM
13 years 10 months ago
Efficient code caching to improve performance and energy consumption for java applications
Java applications rely on Just-In-Time (JIT) compilers or adaptive compilers to generate and optimize binary code at runtime to boost performance. In conventional Java Virtual Mac...
Yu Sun, Wei Zhang
CSSE
2008
IEEE
13 years 10 months ago
JThreadSpy: A Tool for Improving the Effectiveness of Concurrent System Teaching and Learning
Both teaching and learning multithreaded ing are complex tasks, due to the abstraction of the concepts, the non-determinism of the scheduler, the impossibility of using classical s...
Giovanni Malnati, Caterina Maria Cuva, Claudia Bar...
ESWS
2008
Springer
13 years 10 months ago
xOperator - An Extensible Semantic Agent for Instant Messaging Networks
Instant Messaging is in addition to Web and Email the most popular service on the Internet. With xOperator we demonstrate the implementation of a strategy which deeply integrates I...
Sebastian Dietzold, Jörg Unbehauen, Söre...