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AIIDE
2009
13 years 9 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
CLEF
2009
Springer
13 years 9 months ago
Using Semantic Relatedness and Word Sense Disambiguation for (CL)IR
In this paper we report the experiments for the CLEF 2009 Robust-WSD task, both for the monolingual (English) and the bilingual (Spanish to English) subtasks. Our main experimenta...
Eneko Agirre, Arantxa Otegi, Hugo Zaragoza
ATAL
2010
Springer
13 years 9 months ago
Verifying agents with memory is harder than it seemed
ATL+ is a variant of alternating-time temporal logic that does not have the expressive power of full ATL , but still allows for expressing some natural properties of agents. It ha...
Nils Bulling, Wojciech Jamroga
SMA
2010
ACM
181views Solid Modeling» more  SMA 2010»
13 years 9 months ago
Merging and smoothing machining boundaries on cutter location surfaces
In region machining, neighbouring regions may be close together, but disconnected. Boundary curves may also have unwanted geometric artifacts caused by approximation and discretis...
Weishi Li, Ralph R. Martin, Frank C. Langbein
CORR
2008
Springer
208views Education» more  CORR 2008»
13 years 8 months ago
Equilibria, Fixed Points, and Complexity Classes
Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing o...
Mihalis Yannakakis