We study private computations in a system of tiny mobile agents. We consider the mobile population protocol model of Angluin et al. [2] and ask what can be computed without ever re...
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
Mobile clients have unusual needs for sending and receiving multimedia data. The traditional client/server paradigm does not take into account variable network conditions; thus tr...
– To make a mobile robot with real-time vision system adapt to the highly dynamic environments and emergencies under the real-time constraints, a significant account of processin...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...