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ROBOCUP
2004
Springer
122views Robotics» more  ROBOCUP 2004»
14 years 25 days ago
A Vision Based System for Goal-Directed Obstacle Avoidance
We present a complete system for obstacle avoidance for a mobile robot. It was used in the RoboCup 2003 obstacle avoidance challenge in the Sony Four Legged League. The system enab...
Jan Hoffmann, Matthias Jüngel, Martin Lö...
ROBOCUP
2004
Springer
107views Robotics» more  ROBOCUP 2004»
14 years 25 days ago
Towards Illumination Invariance in the Legged League
Abstract. To date, RoboCup games have all been played under constant, bright lighting conditions. However, in order to meet the overall goal of RoboCup, robots will need to be able...
Mohan Sridharan, Peter Stone
ECAIW
2000
Springer
13 years 12 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our react...
Sven Behnke, Raúl Rojas
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
13 years 11 months ago
Evolving Team Darwin United
The RoboCup simulator competition is one of the most challenging international proving grounds for contemporary AI research. Exactly because of the high level of complexity and a l...
David Andre, Astro Teller
IAT
2010
IEEE
13 years 4 months ago
Collaborative Learning of Ontology Fragments by Co-operating Agents
Abstract--Collaborating agents require either prior agreement on the shared vocabularies that they use for communication, or some means of translating between their private ontolog...
Heather S. Packer, Nicholas Gibbins, Nicholas R. J...