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» The Role of Verification in Interactive Systems Design
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IE
2007
13 years 9 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
AAMAS
2008
Springer
13 years 7 months ago
Using quantitative models to search for appropriate organizational designs
As the scale and scope of distributed and multi-agent systems grow, it becomes increasingly important to design and manage the participants' interactions. The potential for b...
Bryan Horling, Victor R. Lesser
DBSEC
2004
170views Database» more  DBSEC 2004»
13 years 9 months ago
RBAC/MAC Security Analysis and Design for UML
In software construction, analysis investigates the boundary of a system (scope and requirements), its usage and access, and from a security perspective, who needs access to what ...
Thuong Doan, Steven A. Demurjian, Charles E. Phill...
ACMDIS
2008
ACM
13 years 9 months ago
Subjective objectivity: negotiating emotional meaning
Affective computing systems face challenges in relating objective measures with subjective human experiences. Many systems have either focused on objective measures as a substitut...
Lucian Leahu, Steve Schwenk, Phoebe Sengers
SIGSOFT
2007
ACM
14 years 8 months ago
Symbolic message sequence charts
Message Sequence Charts (MSCs) are a widely used visual formalism for scenario-based specifications of distributed reactive systems. In its conventional usage, an MSC captures an ...
Abhik Roychoudhury, Ankit Goel, Bikram Sengupta