Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Abstract. Multi-user virtual environment (MUVE) systems enable virtual participation in many applications. A MUVE usually is a complex system requiring technologies from 3D graphic...
Mobile computer technologies are increasingly being appropriated and used to facilitate people’s social life outside the work domain. Addressing this emerging domain of use, we ...
Abstract. This paper introduces a Generic Language for Interface DEvelopment (GLIDE) that supports the rapid prototyping of Graphical User Interfaces for the Agents Channeling Cont...
Conor Muldoon, Gregory M. P. O'Hare, Rem W. Collie...
This paper presents applications of HyCon, a framework for context aware hypermedia system. The HyCon architecture encompasses annotations, links, and guided tours associating loc...
Frank Allan Hansen, Niels Olof Bouvin, Bent Guldbj...