This paper presents a middleware capable of out-of-order execution of kernels and data transfers for efficient stream processing in the compute unified device architecture (CUDA). ...
Slice sampling provides an easily implemented method for constructing a Markov chain Monte Carlo (MCMC) algorithm. However, slice sampling has two major drawbacks: (i) it requires...
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...
We will demonstrate a wireless sensor network system for the surveillance of critical areas and properties – e.g. borders. The system consists of up to 10 sensor nodes that moni...
Denise Dudek, Christian Haas, Andreas Kuntz, Marti...
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...