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ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
14 years 21 days ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
SIGGRAPH
2010
ACM
13 years 11 months ago
Mathmorph
This paper describes the research of parametric and procedural modeling techniques associated with digital fabrication and form-finding within architectural design. The outcome of...
Ming Tabg, Jonathon Anderson
SI3D
2006
ACM
14 years 2 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
EGH
2005
Springer
14 years 2 months ago
KD-tree acceleration structures for a GPU raytracer
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Tim Foley, Jeremy Sugerman
TOG
2002
156views more  TOG 2002»
13 years 8 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...