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MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
16 years 4 days ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
SIGGRAPH
2000
ACM
15 years 10 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
ARCS
2012
Springer
14 years 1 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
SI3D
1995
ACM
15 years 9 months ago
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets
We describe an approach for determining potentially visible sets in dynamic architectural models. Our scheme divides the models into cells and portals, computing a conservative es...
David P. Luebke, Chris Georges
HAPTICS
2006
IEEE
15 years 11 months ago
Portable Haptic Display for Large Immersive Virtual Environments
This paper introduces Portable Haptic Display (PHD), a novel platform-independent haptic rendering system that can be conveniently integrated into a large immersive virtual enviro...
Enkhtuvshin Dorjgotov, Seungmoon Choi, Steven R. D...