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SIBGRAPI
1999
IEEE
13 years 12 months ago
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks
Visualization systems that support multiple-display viewing can greatly enhance user perception. The common approach to provide multiple synchronized views uses a powerful centrali...
Alexandre G. Ferreira, Renato Cerqueira, Waldemar ...
VVS
1995
IEEE
157views Visualization» more  VVS 1995»
13 years 11 months ago
Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization
This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating highresolution volumetric datasets in real-time. A primary goal of Cube-3 i...
Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiue...
ISVC
2007
Springer
14 years 1 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
SIGGRAPH
2000
ACM
13 years 12 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...