Sciweavers

296 search results - page 34 / 60
» The SIR rendering architecture
Sort
View
SIGGRAPH
1994
ACM
13 years 11 months ago
FBRAM: a new form of memory optimized for 3D graphics
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
SIGGRAPH
1994
ACM
13 years 11 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
FLAIRS
2008
13 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
FASE
2008
Springer
13 years 9 months ago
Language-Based Optimisation of Sensor-Driven Distributed Computing Applications
In many distributed computing paradigms, especially sensor networks and ubiquitous computing but also grid computing and web services, programmers commonly tie their application to...
Jonathan J. Davies, Alastair R. Beresford, Alan My...
IJRR
2006
171views more  IJRR 2006»
13 years 7 months ago
The Cobotic Hand Controller: Design, Control and Performance of a Novel Haptic Display
We examine the design, control and performance of the Cobotic Hand Controller, a novel, six-degree-of-freedom, admittance controlled haptic display. A highly geared admittance arch...
Eric L. Faulring, J. Edward Colgate, Michael A. Pe...