FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
In many distributed computing paradigms, especially sensor networks and ubiquitous computing but also grid computing and web services, programmers commonly tie their application to...
Jonathan J. Davies, Alastair R. Beresford, Alan My...
We examine the design, control and performance of the Cobotic Hand Controller, a novel, six-degree-of-freedom, admittance controlled haptic display. A highly geared admittance arch...
Eric L. Faulring, J. Edward Colgate, Michael A. Pe...