We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
Wide Single Instruction, Multiple Thread (SIMT) architectures often require a static allocation of thread groups that are executed in lockstep throughout the entire application ker...
Although, computational Grid has been initially developed to solve large-scale scientific research problems, it is extended for commercial and industrial applications. An interest...
Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than predistributed. To avoid ...