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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 3 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
CSFW
1999
IEEE
14 years 3 months ago
Secure Composition of Insecure Components
Software systems are becoming heterogeneous: instead of a small number of large programs from well-established sources, a user's desktop may now consist of many smaller compo...
Peter Sewell, Jan Vitek
ISORC
1998
IEEE
14 years 3 months ago
An Approach to Distributed Component-Based Real-Time Application Software Development
Component-based software development would allow application software be largely constructed, rather than programmed. This approach would dramatically improve the productivity of ...
Stephen S. Yau, Bing Xia
WDAG
1995
Springer
102views Algorithms» more  WDAG 1995»
14 years 2 months ago
Larchant-RDOSS: a Distributed Shared Persistent Memory and its Garbage Collector
Larchant-RDOSS is a distributed shared memory that persists on reliable storage across process lifetimes. Memory management is automatic: including consistent caching of data and ...
Marc Shapiro, Paulo Ferreira
AIIDE
2008
14 years 1 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...