Language-based information flow methods offer a principled way to enforce strong security properties, but enforcing noninterference is too inflexible for realistic applications. Se...
In this paper we introduce the completed unit algorithm (CU-AL), a probabilistic scheduling methodology for repetitive projects. The algorithm has two main advantages, simplicity ...
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
As the scale of system integration continues to grow, the on-chip communication becomes the ultimate bottleneck of system performance and the primary determinant of system archite...
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...