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GRID
2006
Springer
13 years 9 months ago
Labs of the World, Unite!!!
: eScience is rapidly changing the way we do research. As a result, many research labs now need non-trivial computational power. Grid and voluntary computing are well-established s...
Walfredo Cirne, Francisco Vilar Brasileiro, Nazare...
AIIA
2003
Springer
14 years 2 months ago
Preprocessing and Mining Web Log Data for Web Personalization
We describe the web usage mining activities of an on-going project, called ClickWorld3 , that aims at extracting models of the navigational behaviour of a web site users. The model...
Miriam Baglioni, U. Ferrara, Andrea Romei, Salvato...
DIGRA
2005
Springer
14 years 2 months ago
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle
From a cultural history and game theoretical perspective my work focuses on the relationship between the fantasy subculture, fantasy role-playing games and the daily life of their...
Marinka Copier
CHI
2004
ACM
14 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CVPR
2011
IEEE
13 years 5 months ago
3D Motion Reconstruction for Real-World Camera Motion
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under low reconstructibility. Reconstructibility defines the accuracy of a 3D reconst...
Yingying Zhu, Mark Cox, Simon Lucey