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GRID
2006
Springer
15 years 3 months ago
Labs of the World, Unite!!!
: eScience is rapidly changing the way we do research. As a result, many research labs now need non-trivial computational power. Grid and voluntary computing are well-established s...
Walfredo Cirne, Francisco Vilar Brasileiro, Nazare...
162
Voted
AIIA
2003
Springer
15 years 8 months ago
Preprocessing and Mining Web Log Data for Web Personalization
We describe the web usage mining activities of an on-going project, called ClickWorld3 , that aims at extracting models of the navigational behaviour of a web site users. The model...
Miriam Baglioni, U. Ferrara, Andrea Romei, Salvato...
114
Voted
DIGRA
2005
Springer
15 years 9 months ago
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle
From a cultural history and game theoretical perspective my work focuses on the relationship between the fantasy subculture, fantasy role-playing games and the daily life of their...
Marinka Copier
132
Voted
CHI
2004
ACM
15 years 8 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
162
Voted
CVPR
2011
IEEE
14 years 11 months ago
3D Motion Reconstruction for Real-World Camera Motion
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under low reconstructibility. Reconstructibility defines the accuracy of a 3D reconst...
Yingying Zhu, Mark Cox, Simon Lucey