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AIIDE
2006
13 years 9 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
AAAI
1994
13 years 9 months ago
Solution Reuse in Dynamic Constraint Satisfaction Problems
Many AI problems can be modeled as constraint satisfaction problems (CSP), but many of them are actually dynamic: the set of constraints to consider evolves because of the environ...
Gérard Verfaillie, Thomas Schiex
ATAL
2010
Springer
13 years 9 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
AI
2002
Springer
13 years 8 months ago
Using similarity criteria to make issue trade-offs in automated negotiations
Automated negotiation is a key form of interaction in systems that are composed of multiple autonomous agents. The aim of such interactions is to reach agreements through an itera...
Peyman Faratin, Carles Sierra, Nicholas R. Jenning...
CICLING
2001
Springer
14 years 20 days ago
Spatio-temporal Indexing in Database Semantics
In logic, the spatio-temporal location of a proposition is characterized precisely within a Cartesian system of space and time coordinates. This is suitable for characterizing the ...
Roland Hausser