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» The Structure of Visual Spaces
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VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
13 years 2 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
ASPLOS
2011
ACM
13 years 2 months ago
ConSeq: detecting concurrency bugs through sequential errors
Concurrency bugs are caused by non-deterministic interleavings between shared memory accesses. Their effects propagate through data and control dependences until they cause softwa...
Wei Zhang, Junghee Lim, Ramya Olichandran, Joel Sc...
COMPGEOM
2011
ACM
13 years 2 months ago
Persistence-based clustering in riemannian manifolds
We present a clustering scheme that combines a mode-seeking phase with a cluster merging phase in the corresponding density map. While mode detection is done by a standard graph-b...
Frédéric Chazal, Leonidas J. Guibas,...
COMPGEOM
2011
ACM
13 years 2 months ago
Comparing distributions and shapes using the kernel distance
Starting with a similarity function between objects, it is possible to define a distance metric (the kernel distance) on pairs of objects, and more generally on probability distr...
Sarang C. Joshi, Raj Varma Kommaraju, Jeff M. Phil...
EUROSYS
2011
ACM
13 years 2 months ago
SRM-buffer: an OS buffer management technique to prevent last level cache from thrashing in multicores
Buffer caches in operating systems keep active file blocks in memory to reduce disk accesses. Related studies have been focused on how to minimize buffer misses and the caused pe...
Xiaoning Ding, Kaibo Wang, Xiaodong Zhang
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