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AAAI
2008
13 years 10 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
AAAI
2008
13 years 10 months ago
Reducing Particle Filtering Complexity for 3D Motion Capture using Dynamic Bayesian Networks
Particle filtering algorithms can be used for the monitoring of dynamic systems with continuous state variables and without any constraints on the form of the probability distribu...
Cédric Rose, Jamal Saboune, François...
HICSS
2008
IEEE
97views Biometrics» more  HICSS 2008»
14 years 2 months ago
Temporal and Spatial Requirements for Optimized Fault Location
With technological advancements data availability in power systems is drastically increased. Intelligent electronic devices are capable of communicating recorded data. Data can be...
Mladen Kezunovic, Maja Knezev
SARA
2009
Springer
14 years 2 months ago
Integrating Constraint Models for Sequential and Partial-Order Planning
Classical planning deals with finding a (shortest) sequence of actions transferring the world from its initial state to a state satisfying the goal condition. Traditional planning...
Roman Barták, Daniel Toropila
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 8 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis