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GI
2004
Springer
15 years 9 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
IWMM
2004
Springer
122views Hardware» more  IWMM 2004»
15 years 9 months ago
Experience with safe manual memory-management in cyclone
The goal of the Cyclone project is to investigate type safety for low-level languages such as C. Our hardest challenge has been providing programmers control over memory managemen...
Michael W. Hicks, J. Gregory Morrisett, Dan Grossm...
KES
2004
Springer
15 years 9 months ago
Epistemic Logic and Planning
Artificial Intelligence algorithms can be divided into two groups according to the type of problems they solve. Knowledge-intensive domains contain explicit knowledge, whereas know...
Shahin Maghsoudi, Ian Watson
NIME
2004
Springer
97views Music» more  NIME 2004»
15 years 9 months ago
Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance
This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema i...
Michael Lew
PCM
2004
Springer
187views Multimedia» more  PCM 2004»
15 years 9 months ago
A Novel Gabor-LDA Based Face Recognition Method
In this paper, a novel face recognition method based on Gabor-wavelet and linear discriminant analysis (LDA) is proposed. Given training face images, discriminant vectors are compu...
Yanwei Pang, Lei Zhang, Mingjing Li, Zhengkai Liu,...