We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Two-sided markets arise when two different types of users may realize gains by interacting with one another through one or more platforms or mediators. We initiate a study of the...
CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable environmen...
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
We present a novel technique for applying two-level runtime models to distributed systems. Our approach uses graph rewriting rules to transform a high-level source model into one o...
Christopher Wolfe, T. C. Nicholas Graham, W. Greg ...