WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Abstract: The work presented in this article generalizes the modeling of task scheduling problems with sequence dependent setup time on the basis of task scheduling on single respe...
This research focuses on the performance and timing behavior of a two level survivability architecture. The lower level of the architecture involves attack analysis based on kernel...
William S. Harrison, Axel W. Krings, Nadine Hanebu...
Multithreading has been proposed as an architectural strategy for tolerating latency in multiprocessors and, through limited empirical studies, shown to offer promise. This paper ...
Rafael H. Saavedra-Barrera, David E. Culler, Thors...
The increasing complexity of distributed embedded systems, as found today in airplanes or cars, becomes more and more a critical cost-factor for their development. Model-based app...