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CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
GI
2009
Springer
13 years 6 months ago
Constraint-Based Task Scheduling with Sequence Dependent Setup Times, Time Windows and Breaks
Abstract: The work presented in this article generalizes the modeling of task scheduling problems with sequence dependent setup time on the basis of task scheduling on single respe...
Armin Wolf
HICSS
2002
IEEE
123views Biometrics» more  HICSS 2002»
14 years 1 months ago
On the Performance of a Survivability Architecture for Networked Computing Systems
This research focuses on the performance and timing behavior of a two level survivability architecture. The lower level of the architecture involves attack analysis based on kernel...
William S. Harrison, Axel W. Krings, Nadine Hanebu...
SPAA
1990
ACM
14 years 15 days ago
Analysis of Multithreaded Architectures for Parallel Computing
Multithreading has been proposed as an architectural strategy for tolerating latency in multiprocessors and, through limited empirical studies, shown to offer promise. This paper ...
Rafael H. Saavedra-Barrera, David E. Culler, Thors...
ERCIM
2008
94views more  ERCIM 2008»
13 years 8 months ago
Model-Based Development of Distributed Embedded Real-Time Systems
The increasing complexity of distributed embedded systems, as found today in airplanes or cars, becomes more and more a critical cost-factor for their development. Model-based app...
Wolfgang Herzner, Martin Schlager, György Cse...