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NETGAMES
2006
ACM
15 years 10 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 10 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
ASIACRYPT
2005
Springer
15 years 10 months ago
Spreading Alerts Quietly and the Subgroup Escape Problem
We introduce a new cryptographic primitive called the blind coupon mechanism (BCM). In effect, the BCM is an authenticated bit commitment scheme, which is AND-homomorphic. It has n...
James Aspnes, Zoë Diamadi, Kristian Gjø...
ATAL
2005
Springer
15 years 10 months ago
Coordinated exploration in multi-agent reinforcement learning: an application to load-balancing
This paper is concerned with how multi-agent reinforcement learning algorithms can practically be applied to real-life problems. Recently, a new coordinated multi-agent exploratio...
Katja Verbeeck, Ann Nowé, Karl Tuyls
ICICS
2005
Springer
15 years 9 months ago
PCAV: Internet Attack Visualization on Parallel Coordinates
This paper presents PCAV (Parallel Coordinates Attack Visualizer), a real-time visualization system for detecting large-scale Internet attacks including Internet worms, DDoS attack...
Hyunsang Choi, Heejo Lee