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NETGAMES
2006
ACM
14 years 3 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
MM
2005
ACM
93views Multimedia» more  MM 2005»
14 years 3 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
ASIACRYPT
2005
Springer
14 years 3 months ago
Spreading Alerts Quietly and the Subgroup Escape Problem
We introduce a new cryptographic primitive called the blind coupon mechanism (BCM). In effect, the BCM is an authenticated bit commitment scheme, which is AND-homomorphic. It has n...
James Aspnes, Zoë Diamadi, Kristian Gjø...
ATAL
2005
Springer
14 years 3 months ago
Coordinated exploration in multi-agent reinforcement learning: an application to load-balancing
This paper is concerned with how multi-agent reinforcement learning algorithms can practically be applied to real-life problems. Recently, a new coordinated multi-agent exploratio...
Katja Verbeeck, Ann Nowé, Karl Tuyls
ICICS
2005
Springer
14 years 3 months ago
PCAV: Internet Attack Visualization on Parallel Coordinates
This paper presents PCAV (Parallel Coordinates Attack Visualizer), a real-time visualization system for detecting large-scale Internet attacks including Internet worms, DDoS attack...
Hyunsang Choi, Heejo Lee