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NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
157
Voted
COORDINATION
2004
Springer
15 years 9 months ago
A Lightweight Coordination Middleware for Mobile Computing
This paper presents Limone, a new coordination model that facilitates rapid application development over ad hoc networks consisting of logically mobile agents and physically mobile...
Chien-Liang Fok, Gruia-Catalin Roman, Gregory Hack...
127
Voted
IPTPS
2004
Springer
15 years 9 months ago
Providing Administrative Control and Autonomy in Structured Peer-to-Peer Overlays
Structured peer-to-peer (p2p) overlay networks provide a decentralized, self-organizing substrate for distributed applicad support powerful abstractions such as distributed hash t...
Alan Mislove, Peter Druschel
139
Voted
VIZSEC
2004
Springer
15 years 9 months ago
Email archive analysis through graphical visualization
The analysis of the vast storehouse of email content accumulated or produced by individual users has received relatively little attention other than for specific tasks such as spa...
Wei-Jen Li, Shlomo Hershkop, Salvatore J. Stolfo
132
Voted
HICSS
2003
IEEE
134views Biometrics» more  HICSS 2003»
15 years 9 months ago
Scheduling the Supply Chain by Teams of Agents
When a supply chain is established supply chain management (SCM) needs supporting tools for the tasks of operative planning, scheduling, and coordination. These tasks have to be p...
Jürgen Sauer, Hans-Jürgen Appelrath