In this paper, we make a first effort to define requirements for knowledge representation (KR) in an ITS. The requirements concern all stages of an ITS’s life cycle (construction...
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...
Abstract: This article reports on the application of general cognitive measures to describe and order the knowledge base of radiological images, aimed at the teaching of visual con...
Abstract. Self-efficacy is an individual's belief about her ability to perform well in a given situation. Because selfefficacious students are effective learners, endowing int...
Scott W. McQuiggan, Bradford W. Mott, James C. Les...
This study attempted to determine if it is possible to create an automatic affect detector using a combination of semantic and keystroke data. While the resulting models attained d...