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SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TSE
1998
129views more  TSE 1998»
13 years 8 months ago
Inferring Declarative Requirements Specifications from Operational Scenarios
—Scenarios are increasingly recognized as an effective means for eliciting, validating, and documenting software requirements. This paper concentrates on the use of scenarios for...
Axel van Lamsweerde, Laurent Willemet
ECIR
2009
Springer
14 years 5 months ago
Joint Ranking for Multilingual Web Search
Ranking for multilingual information retrieval (MLIR) is a task to rank documents of different languages solely based on their relevancy to the query regardless of query’s langu...
Wei Gao, Cheng Niu, Ming Zhou, Kam-Fai Wong
ATAL
2003
Springer
14 years 1 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
ICDM
2006
IEEE
166views Data Mining» more  ICDM 2006»
14 years 2 months ago
Mining Generalized Graph Patterns Based on User Examples
There has been a lot of recent interest in mining patterns from graphs. Often, the exact structure of the patterns of interest is not known. This happens, for example, when molecu...
Pavel Dmitriev, Carl Lagoze