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NETGAMES
2006
ACM
14 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICECCS
2007
IEEE
120views Hardware» more  ICECCS 2007»
13 years 11 months ago
Verifying the CICS File Control API with Z/Eves: An Experiment in the Verified Software Repository
Parts of the CICS transaction processing system were modelled formally in the 1980s in a collaborative project between IBM Hursley Park and Oxford University Computing Laboratory....
Leo Freitas, Konstantinos Mokos, Jim Woodcock
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 11 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
FMSB
2008
138views Formal Methods» more  FMSB 2008»
13 years 9 months ago
Combining Intra- and Inter-cellular Dynamics to Investigate Intestinal Homeostasis
Abstract. This paper reports on the multi-scale modelling of an intestinal crypt cellular structure coupled with Wnt signalling. Using formal modelling techniques based on the stoc...
Oksana Tymchyshyn, Marta Z. Kwiatkowska
MASCOTS
2004
13 years 9 months ago
Dual-Processor Parallelisation of Symbolic Probabilistic Model Checking
In this paper, we describe the dual-processor parallelisation of a symbolic (BDD-based) implementation of probabilistic model checking. We use multi-terminal BDDs, which allow a c...
Marta Z. Kwiatkowska, David Parker, Yi Zhang, Rash...