This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Parts of the CICS transaction processing system were modelled formally in the 1980s in a collaborative project between IBM Hursley Park and Oxford University Computing Laboratory....
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
Abstract. This paper reports on the multi-scale modelling of an intestinal crypt cellular structure coupled with Wnt signalling. Using formal modelling techniques based on the stoc...
In this paper, we describe the dual-processor parallelisation of a symbolic (BDD-based) implementation of probabilistic model checking. We use multi-terminal BDDs, which allow a c...
Marta Z. Kwiatkowska, David Parker, Yi Zhang, Rash...