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DCC
2002
IEEE
14 years 7 months ago
Compression Techniques for Active Video Content
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
Anindya Neogi, Tzi-cker Chiueh
IAT
2009
IEEE
14 years 3 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
14 years 2 months ago
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphi
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
ITNG
2007
IEEE
14 years 2 months ago
Software Reuse: Research and Practice
— It has been almost four decades since the idea of software reuse was proposed. Many success stories have been told, yet it is believed that software reuse is still in the devel...
Sajjan G. Shiva, Lubna Abou Shala
TABLETOP
2007
IEEE
14 years 2 months ago
Ortholumen: Using Light for Direct Tabletop Input
Ortholumen is a light pen based tabletop interaction system that can employ all the pen’s spatial degrees of freedom (DOF). The pen’s light is projected from above onto a hori...
Tommaso Piazza, Morten Fjeld