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CODES
1999
IEEE
14 years 3 months ago
How standards will enable hardware/software co-design
o much higher levels of abstraction than today's design practices, which are usually at the level of synthesizable RTL for custom hardware or Instruction Set Simulator (ISS) f...
Mark Genoe, Christopher K. Lennard, Joachim Kunkel...
HICSS
2009
IEEE
106views Biometrics» more  HICSS 2009»
14 years 5 months ago
Fully Distributed Scrum: Replicating Local Productivity and Quality with Offshore Teams
Scrum was designed for hyperproductive teams where productivity increases by 5-10 times over industry averages and many colocated teams have achieved this effect. The question for...
Jeff Sutherland, Guido Schoonheim, Mauritz Rijk
EGICE
2006
14 years 2 months ago
Coordinating Goals, Preferences, Options, and Analyses for the Stanford Living Laboratory Feasibility Study
This paper describes an initial application of Multi-Attribute Collective Decision Analysis for a Design Initiative (MACDADI) on the feasibility study of a mixed-use facility. Firs...
John Haymaker, John Chachere
CAISE
2004
Springer
14 years 4 months ago
Ontologies for Analysis and Improvement of Business Process Quality in a Virtual Enterprise
The paper describes the representation and use of three ontologies in a software aiming at the assistance of a virtual team in business process analysis and improvement (BPI), usin...
Alexandra Galatescu, Taisia Greceanu
FUNGAMES
2010
13 years 9 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...