Mobility footprint refers to the size, weight, and energy demand of the hardware that must be carried by a mobile user to be effective at any time and place. The ideal of a zero m...
Stephen Smaldone, Benjamin Gilbert, Nilton Bila, L...
In this article we present a novel approach, the 2-Layer Interface Paradigm (2LIP), for designing simple yet interactive 3D web applications, an attempt to marry advantages of 3D ...
As mobile phones become increasingly multifunctional, the number and size of applications installed in phones are rapidly increasing. Consequently, mobile phones require more hard...
Memory is a scarce resource in many embedded systems. Increasing memory often increases packaging and cooling costs, size, and energy consumption. This paper presents CRAMES, an e...
Lei Yang, Robert P. Dick, Haris Lekatsas, Srimat T...
The use of threads is becoming commonplace in both sequential and parallel programs. This paper describes our design and initial experience with non-trace based performance instru...