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ACMACE
2005
ACM
13 years 11 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
ARCSF
2008
13 years 10 months ago
Probabilistic Prediction of Student Affect from Hand Gestures
Abstract-- Affective information is vital for effective human-tohuman communication. Likewise, human-to-computer communication could be potentiated by an "affective barometer&...
Abdul Rehman Abbasi, Matthew N. Dailey, Nitin V. A...
BCSHCI
2007
13 years 10 months ago
HCI and creative problem-solving at Lancaster
The Creative Problem-Solving Research Group (CPSRG) at Lancaster University is a collaboration between psychologists and computer scientists conducting research into creativity, p...
Thomas C. Ormerod, Linden J. Ball, Alan J. Dix, Co...
CGVR
2009
13 years 10 months ago
An Automated Calibration Method for Non-See-Through Head Mounted Displays
Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...