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CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2001
ACM
14 years 9 months ago
ConNexus to awarenex: extending awareness to mobile users
We explored the use of awareness information to facilitate communication by developing a series of prototypes. The ConNexus prototype integrates awareness information, instant mes...
John C. Tang, Nicole Yankelovich, James Begole, Ma...
CHI
2010
ACM
14 years 3 months ago
LayerPaint: a multi-layer interactive 3D painting interface
Painting on 3D surfaces is an important operation in computer graphics, virtual reality, and computer aided design. The painting styles in existing WYSIWYG systems can be awkward,...
Chi-Wing Fu, Jiazhi Xia, Ying He 0001
IROS
2007
IEEE
197views Robotics» more  IROS 2007»
14 years 3 months ago
Generic and systematic evaluation of haptic interfaces based on testbeds
— The purpose of evaluation procedures is to achieve both qualitative and quantitative statements on haptic rendering realism and performance. Since a haptic interface provides a...
Evren Samur, Fei Wang, Ulrich Spaelter, Hannes Ble...
APGV
2006
ACM
103views Visualization» more  APGV 2006»
14 years 2 months ago
Perception of image motion during head movement
Previous studies have shown that self-motion has an inhibiting effect on concurrent 3D motion perception. To investigate whether self-motion similarly impairs concurrent image mot...
Li Li, Bernard D. Adelstein, Stephen R. Ellis