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JMM2
2008
102views more  JMM2 2008»
13 years 9 months ago
Impact of Spatial Reference Frames on Human Performance in Virtual Reality User Interfaces
The design of virtual reality user interfaces (VRUI) is still an open field of research and development. One category of VRUI is the 3D floating menus that can be manipulated by us...
Marc Bernatchez, Jean-Marc Robert
IJVR
2007
204views more  IJVR 2007»
13 years 9 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
IVA
2009
Springer
14 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
CGF
2005
84views more  CGF 2005»
13 years 9 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
ICRA
2009
IEEE
139views Robotics» more  ICRA 2009»
14 years 4 months ago
Transfer of knowledge for a climbing Virtual Human: A reinforcement learning approach
— In the reinforcement learning literature, transfer is the capability to reuse on a new problem what has been learnt from previous experiences on similar problems. Adapting tran...
Benoit Libeau, Alain Micaelli, Olivier Sigaud