Sciweavers

233 search results - page 35 / 47
» The Virtual Room Inhabitant - Intuitive Interaction with Int...
Sort
View
ACMACE
2005
ACM
14 years 29 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
AIED
2009
Springer
13 years 5 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ATAL
2007
Springer
13 years 11 months ago
Resolving conflict and inconsistency in norm-regulated virtual organizations
Norm-governed virtual organizations define, govern and facilitate coordinated resource sharing and problem solving in societies of agents. With an explicit account of norms, openn...
Wamberto Weber Vasconcelos, Martin J. Kollingbaum,...
AOSE
2007
Springer
14 years 1 months ago
A Methodology for Developing Multiagent Systems as 3D Electronic Institutions
In this paper we propose viewing Virtual Worlds as open Multiagent Systems and propose the 3D Electronic Institutions methodology for their development. 3D Electronic Institutions ...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
ECAL
2007
Springer
14 years 1 months ago
Building Virtual Ecosystems from Artificial Chemistry
Abstract. This paper adopts an interdisciplinary view of the significant elements of ecosystems and the methods by which these might be simulated to explore theoretical issues of r...
Alan Dorin, Kevin B. Korb