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HICSS
2003
IEEE
116views Biometrics» more  HICSS 2003»
14 years 20 days ago
Identifying a Company's Non-Customer Online Communities: a Proto-typology
This paper describes an exploratory, qualitative study of a process for extracting, identifying and exploiting an enterprise's implicit (less visible) web communities using l...
Edna O. F. Reid
ATAL
2005
Springer
14 years 27 days ago
Formalising trust for online communities
Provision of services within a virtual framework for resource sharing across institutional boundaries has become an active research area. Many such services encode access to compu...
Ali Shaikh Ali, Omer F. Rana
CONIELECOMP
2006
IEEE
14 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
HCI
2009
13 years 5 months ago
Adaptive Learning via Social Cognitive Theory and Digital Cultural Ecosystems
This paper will look at the human predisposition to oral tradition and its effectiveness as a learning tool to convey mission-critical information. After exploring the effectivenes...
Joseph Juhnke, Adam R. Kallish
AAAI
2006
13 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...