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HAPTICS
2007
IEEE
14 years 3 months ago
Incorporating Geometric Algorithms in Impedance- and Admittance-Type Haptic Rendering
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
Ryo Kikuuwe, Hideo Fujimoto
HAPTICS
2006
IEEE
14 years 3 months ago
A Limit-Curve Based Soft Finger god-object Algorithm
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study slid...
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergam...
HAPTICS
2005
IEEE
14 years 2 months ago
Delayed Visual and Haptic Feedback in a Reciprocal Tapping Task
To make optimal use of distributed virtual environments (DVEs), we must understand and quantify the effects that latency has on user performance. Although the effects of visual la...
Caroline Jay, Roger J. Hubbold
ICIP
1998
IEEE
14 years 1 months ago
Multi-User Immersive Stereo
: Recently, multi-screen projection systems are widely used in the field of virtual reality. Within the system bounded by screens, users can view the panoramic stereoscopic images ...
Takeshi Naemura, Masahide Kaneko, Hiroshi Harashim...
VRML
1997
ACM
14 years 1 months ago
Using VRML to Access Manufacturing Data
This paper describes the use of the Virtual Reality Modeling Language (VRML) in the VIM - Visual Interface to Manufacturing system. The VIM prototype demonstrates the technical fe...
Sandy Ressler, Qiming Wang, Scott Bodarky, Charles...