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» The Virtuality and Reality of Augmented Reality
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VRST
2004
ACM
14 years 1 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
VRST
2004
ACM
14 years 1 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
AMDO
2004
Springer
14 years 1 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
MMB
2004
Springer
176views Communications» more  MMB 2004»
14 years 1 months ago
MPLS/RSVP-TE-Based Future UMTS Radio Access Network
Currently we see a discussion on the transition from ATM-based transport to IP transport in the UMTS Terrestrial Radio Access Network (UTRAN). Issues that result from the transiti...
René Böringer, Markus Bauer, Andreas M...
MMB
2004
Springer
14 years 1 months ago
SREM: A Novel Multicast Routing Algorithm - Comprehensive Cost Analysis
Ever-increasing attention has been drawn to source specific multicast in the Internet society. In this paper, a novel multicast scheme, called Scalable Recursive Explicit Multicast...
Yewen Cao, Khalid Al-Begain