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IUI
2004
ACM
14 years 1 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
IUI
2000
ACM
14 years 2 days ago
Adaptation in automated user-interface design
Design problems involve issues of stylistic preference and flexible standards of success; human designers often proceed by intuition and are unaware of following any strict rule-b...
Jacob Eisenstein, Angel R. Puerta
CHI
2011
ACM
12 years 11 months ago
Experimental analysis of touch-screen gesture designs in mobile environments
Direct-touch interaction on mobile phones revolves around screens that compete for visual attention with users‟ realworld tasks and activities. This paper investigates the impac...
Andrew Bragdon, Eugene Nelson, Yang Li, Ken Hinckl...
IPPS
2000
IEEE
14 years 2 days ago
Micro-Architectures of High Performance, Multi-User System Area Network Interface Cards
This paper examines two Network Interface Card microarchitectures that support low latency, high bandwidth userlevel message passing in multi-user environments. The two are at dif...
Boon Seong Ang, Derek Chiou, Larry Rudolph, Arvind
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
13 years 12 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...