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GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
WWW
2011
ACM
13 years 2 months ago
OntoTrix: a hybrid visualization for populated ontologies
Most Semantic Web data visualization tools structure the representation according to the concept definitions and interrelations that constitute the ontology’s vocabulary. Insta...
Benjamin Bach, Emmanuel Pietriga, Ilaria Liccardi,...
INTERACT
2007
13 years 9 months ago
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Hyunyoung Song, François Guimbretièr...
CHI
2011
ACM
12 years 11 months ago
YouPivot: improving recall with contextual search
According to cognitive science literature, human memory is predicated on contextual cues (e.g., room, music) in the environment. During recall tasks, we associate information/acti...
Joshua M. Hailpern, Nicholas Jitkoff, Andrew Warr,...
ICAT
2006
IEEE
14 years 1 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin