Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
: In this paper the problem of educational resource management in a cooperative learning environment is discussed. A task model was elaborated to determine both functional and leve...
In this paper we propose a Bayesian framework for XCS [9], called BXCS. Following [4], we use probability distributions to represent the uncertainty over the classifier estimates ...
Davide Aliprandi, Alex Mancastroppa, Matteo Matteu...
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...
The use of the Plan Recognition/Plan Generation paradigm in the context of corporate training is discussed. The learning environment is grounded on three-level conceptual schemas ...