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CSCWD
2008
Springer
13 years 12 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
BXML
2003
13 years 11 months ago
Learning to Extract Information for the Semantic Web
Abstract: The goal of information extraction (IE) is to find desired pieces of information in natural language texts and store them in a form that is suitable for automatic queryi...
Christian Siefkes
IJCAI
2007
13 years 11 months ago
Deictic Option Schemas
Deictic representation is a representational paradigm, based on selective attention and pointers, that allows an agent to learn and reason about rich complex environments. In this...
Balaraman Ravindran, Andrew G. Barto, Vimal Mathew
JUCS
2008
281views more  JUCS 2008»
13 years 10 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICALT
2006
IEEE
14 years 4 months ago
VISOLE: A New Game-based Situated Learning Paradigm
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a new Game-based Situated Learning Paradigm for Web-based teaching and learning, which aims to help students ...
Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, ...