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IWVF
2001
Springer
14 years 5 days ago
The Shock Scaffold for Representing 3D Shape
The usefulness of the 3D Medial Axis (MA) is dependent on both the availability of accurate and stable methods for computing individual MA points and on schemes for deriving the l...
Frederic F. Leymarie, Benjamin B. Kimia
CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
ECCB
2008
IEEE
14 years 2 months ago
Functional coherence in domain interaction networks
Motivation: Extracting functional information from protein–protein interactions (PPI) poses significant challenges arising from the noisy, incomplete, generic and static nature...
Jayesh Pandey, Mehmet Koyutürk, Shankar Subra...
ACHI
2009
IEEE
14 years 2 months ago
Networked Haptic Cooperation Using Remote Dynamic Proxies
Networked haptic cooperation entails direct interaction among users as well as joint manipulation of virtual objects. To increase the realism of both types of interactions, this p...
Zhi Li, Daniela Constantinescu
ECCV
2010
Springer
13 years 8 months ago
Camera Pose Estimation Using Images of Planar Mirror Reflections
The image of a planar mirror reflection (IPMR) can be interpreted as a virtual view of the scene, acquired by a camera with a pose symmetric to the pose of the real camera with res...
Rui Rodrigues, João P. Barreto, Urbano Nune...