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AAAI
2012
11 years 10 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
WSC
2008
13 years 9 months ago
Approximate dynamic programming: Lessons from the field
Approximate dynamic programming is emerging as a powerful tool for certain classes of multistage stochastic, dynamic problems that arise in operations research. It has been applie...
Warren B. Powell
SERP
2007
13 years 9 months ago
Software Engineering Design Patterns for Relational Databases
– The use of design patterns such as the GRASP (General Responsibility Assignment Software Principles) or GoF (Gang-of-Four) patterns in software engineering has been well-docume...
Cyril S. Ku, Thomas J. Marlowe, Tatyana Budanskaya...
ICRA
1999
IEEE
115views Robotics» more  ICRA 1999»
13 years 11 months ago
Design of a Spider-Like Robot for Motion with Quasistatic Force Constraints
Abstract: This paper presents a novel design of a Jiegged "spider" robot capable of moving in a wide range of two-dimensional tunnels. The spider moves in a quasistatic m...
Shraga Shoval, Elon Rimon, Amir Shapiro
AIIDE
2007
13 years 9 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom