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» The World Through the Computer: Computer Augmented Interacti...
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HUC
1999
Springer
13 years 12 months ago
Augmented Workspace: The World as Your Desktop
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
Kelly L. Dempski
ICCHP
2004
Springer
14 years 1 months ago
proXimity: Ad-Hoc Networks for Enhanced Mobility
David tries not to use unfamiliar trains and buses, he doesn’t travel to places he doesn’t know, and he doesn’t travel in unusual environments without a companion. David is v...
Simon Harper, Stephen Pettitt, Carole A. Goble
HHCI
2000
13 years 11 months ago
The Sense of Object-Presence with Projection-Augmented Models
Projection-augmented models are a type of non-immersive, coincident haptic and visual display that uses a physical model as a three dimensional screen for projected visual informa...
Brett Stevens, Jennifer Jerrams-Smith
CSCWD
2008
Springer
13 years 9 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
HUC
2010
Springer
13 years 6 months ago
UBI challenge workshop 2010: real world urban computing
This workshop promotes ubiquitous computing research in authentic urban setting, with real users and with sufficient scale and time span. We first motivate why such research is im...
Timo Ojala, Jukka Riekki