Sciweavers

1044 search results - page 181 / 209
» The World Through the Computer: Computer Augmented Interacti...
Sort
View
CHI
2010
ACM
16 years 25 days ago
Social network activity and social well-being
Previous research has shown a relationship between use of social networking sites and feelings of social capital. However, most studies have relied on self-reports by college stud...
Moira Burke, Cameron Marlow, Thomas M. Lento
MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 11 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
TABLETOP
2008
IEEE
16 years 10 days ago
On top of tabletop: A virtual touch panel display
In the real world, a physical tabletop provides public and private needs for people around the table. For competing scenarios such as playing a poker game or running a price negot...
Li-Wei Chan, Ting-Ting Hu, Jin-Yao Lin, Yi-Ping Hu...
IROS
2009
IEEE
212views Robotics» more  IROS 2009»
16 years 18 days ago
3D feature based mapping towards mobile robots' enhanced performance in rescue missions
— This paper presents a feature based 3D mapping approach with regard to obtaining compact models of semistructured environments such as partially destroyed buildings where mobil...
Paloma de la Puente, Diego Rodríguez-Losada...
AIPS
2008
15 years 8 months ago
Multiagent Planning Under Uncertainty with Stochastic Communication Delays
We consider the problem of cooperative multiagent planning under uncertainty, formalized as a decentralized partially observable Markov decision process (Dec-POMDP). Unfortunately...
Matthijs T. J. Spaan, Frans A. Oliehoek, Nikos A. ...